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Personal Level Design Projects 
Castle Ruin

This level is designed in UE4 for an action RPG. I primarily focused on creating an interesting and challenging puzzle for the player to solve. The player needs to utilize the limited number of embers to light specific altars in order to open the gate past the castle's main gate. 

Ancient Temple

This level is designed in UE4 for an exploration / adventure game. I focused on using landmarks and shapes to guide the player through the level, while also encourage the player to explore the level more by placing collectable coins around the map.

Japanese-Styled Town

This level is designed in UE4 for an adventure JRPG. I focused on using multiple landmarks to create aesthetic scenery and to guide the player toward them to trigger certain game events. The level is also meant for player to explore around and discover  new shops, NPCs and side quests.

Other Projects 
Sandbox Design Prototype 

These prototypes are implemented in Unity to showcase the design concepts to Boston Children's Museum for creating an alternative version of AR Sandbox developed by UC Davis during a mentored project at Becker College.

3D Art Projects: 

I used Autodesk Maya for 3D modeling and UV mapping, ZBrush for sculpting and Substance Painter for creating the textures, as well as the rendered images.

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